N. 19, Winter 2013/14

Special issue on:

 

Games for learning

 

 

Preface

 

Table of Contents


Alex Frazer, Alejandra Recio-Saucedo, Lester Gilbert, Gary Wills

Profiling the Educational Value of Computer Games, pp. 9 - 27

abstract, download

 

Michael Sailer, Jan Hense, Heinz Mandl, Markus Klevers

Psychological Perspectives on Motivation through Gamification, pp. 28 - 37

abstract, download

 

Claudia Schrader

The Relation between Virtual Presence and Learning Outcomes in Serious Games – The Mediating Effect of Motivation, pp. 38 - 46

abstract, download

 

Félix Buendía García, Sol García Martínez, Eva M. Navarrete Ibañez, M. Jesús Cervelló Donderis

Designing Serious Games for getting transferable skills in training settings, pp. 47 - 62

abstract, download

 

Troy D. Abel & Michael Evans

Cross-disciplinary Participatory & Contextual Design Research: Creating a Teacher Dashboard Application, pp. 63 - 76

abstract, download

 

Lori L. Scarlatos, Micha Tomkiewicz, Ryan Courtney

Using an Agent-Based Modeling Simulation and Game to Teach Socio-Scientific Topics, pp. 77 - 90

abstract, download

 

Giannis Altanis, Michalis Boloudakis, Symeon Retalis, Nikos Nikou

Children with Motor Impairments Play a Kinect Learning Game: First Findings from a Pilot Case in an Authentic Classroom Environment, pp. 91 - 104

abstract, download

 

Reinhold Behringer, Roderick King, Abraham Smith, Jamie Matu, Andrew King, Bengamin Taylor, Parichay Parivesh

The Virtual Runner Learning Game, pp. 105 - 114

abstract, download

 

Hiran B. Ekanayake, Per Backlund, Tom Ziemke, Robert Ramberg, Kamalanath P. Hewagamage, and Mikael Lebram

Comparing Expert and Novice Driving Behavior in a Driving Simulator, pp. 115 - 131

abstract, download

 

 

Author index

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