N. 34, Autumn 2017





Table of Contents

Special issue on:

Emerging Design: Transforming the STEAM Learning Landscape with the Support of Digital Technologies




by Daniel Spikol, Jalal Nouri, Teresa Cerratto Pargman and Marcelo Milrad
pp. 5 - 6, download


Marina Carulli, Monica Bordegoni, Stefano Maffei, Massimo Bianchini, Patrizia Bolzan
A novel educational model based on “knowing how to do” paradigm implemented in an academic makerspace, pp. 7 - 29,



Dámari Melian, Jose Luis Saorin, Jorge de La Torre-Cantero, Drago Diaz
Tangible 3D Printed Workshop for introducing Art and Creativity in Engineering Drawing Subject, pp. 30 - 42



Gerhard Griesel and Christine Price
Using Tablets to Enhance the Teaching and Learning Environment in Landscape Architecture: A Pilot Study, pp. 43 - 60,



Ju-Ling Shih, Shu-Hsien Huang, Chang-Hsi Lin, Chia-Chun Tseng
STEAMing the Ships for the Great Voyage: Design and Evaluation of a Technology integrated Maker Game, pp. 61 - 87,



Renate Motschnig, Daniel Pfeiffer, Anna Gawin, Peter Gawin, Michael Steiner
When Kids are challenged to solve real problems – Case study on transforming learning with interpersonal presence and digital technologies, pp. 88 - 111,




Focus Section on

'Temporalities of Engagement: challenges of co-design in public spaces'



by Alma Leora Culén and Dagny Stuedahl
pp. 113 - 117, download


Marta Wróblewska and Justyna Borucka
Move into the open space – what can we expect from moving artistic interventions to open urban spaces?, pp. 118 - 132,



Heli Kautonen
Conceptual Model of Stakeholders' Investment-Engagement in Public e-Services, pp. 133 - 160,



Andrea Gasparini and Alma Leora Culén
Temporality and Innovation in Digital Humanities: The Case of Papyri from Tebtunis, pp. 161 - 184,




Regular paper


Katja Neureiter, Ulrike Bruckenberger, Alina Krischkowsky, Manfred Tscheligi 
Exploring User Requirements for Online Cooperation through Social Capital Theory, pp. 187 - 206,




Author index