Children and the Mediated City. Place Attachment Development Using Augmented Reality in Urban Spaces

Yasaman Nekoui, Eduardo Roig

pp.  144 - 157, download

(https://doi.org/10.55612/s-5002-052-008)

 

 

Abstract

  

Nowadays technology has become an essential component in our urban environments. The mediated city is a concept that takes advantage of various kinds of technology to enhance the functional efficiency of daily urban life. Augmented spaces are one of the main elements of mediated cities which use Augmented Reality (AR) to facilitate communication and interaction between digital and physical spaces. Children, as users of augmented spaces, have the potential to explore mediated cities using various AR-enabled accessories. This ability gives children the opportunity to get a closer sense of connection to their city and experience place attachment which is the emotional bond formed between themselves and the place. This paper explores three case studies that exhibit how children use AR technology to develop various skills. Our goal is to promote AR as a contemporary tool that helps children better perceive and experience the feeling of place attachment in their city.  

 

Keywords: Augmented Reality, Children’s media, Children’s urban perception, Mediated City, Place attachment 

 

 

References

 

1.  BREDIKYTE M.: The zones of proximal development in children’s play, (2011)

2.    Konca A.S.: Digital technology usage of young children: Screen time and families Early Child. Educ. J., (2021) https://doi.org/10.1007/s10643-021-01245-7

3.    Kyttä M., Oliver M., Ikeda E., Ahmadi E., Omiya I., Laatikainen T.: Children as urbanites: mapping the affordances and behavior settings of urban environments for Finnish and Japanese children Child. Geogr., 16, pp. 319–332 (2018)

https://doi.org/10.1080/14733285.2018.1453923

4.    Nooraddin H.: Children city architecture Adv. Soc. Sci. Res., 7, pp. 768–796 (2020) https://doi.org/10.14738/assrj.77.8722

5.    Gospodini A., Galani V.: Street space as playground investigating children’s choices Int. J. Sustain. Dev. Plan., 1, pp. 353–362 (2006) https://doi.org/10.2495/SDP-V1-N3-353-362

6.    Metin P.: The effects of traditional playground equipment design in children’s developmental needs, https://etd.lib.metu.edu.tr/upload/1213727/index.pdf, (2003)

7.    Kim H.J., Oh S., Park S., Baek M.C., Kim K.: Children’s play in urban interstitial spaces: Cities shared via playgrounds. In: Proceedings of the UIA 2017 Seoul World Architects Congress. p. P-0767. UIA 2017 SEOUL, SEOUL (2017)

8.    Lidón de Miguel M.: Aldo van Eyck y el concepto In-between: aplicación en el Orfanato de Amsterdam, https://m.riunet.upv.es/handle/10251/55348, (2015)

9.    Bourke J.: Standing in the footprints of the contemporary urban child: Constructing a sense of place along the everyday urban routes children walk through public space, http://arrow.dit.ie/appadoc, (2012)

10. Vaterlaus J.: Late adolescents’ perceptions of a digital generation gap and perceived parent-child relations, https://digitalcommons.usu.edu/etd, (2012)

11. Nijholt A.: Towards Playful and Playable Cities in Nijholt, A. (ed.) Playable cities The city as a digital playground. pp. 1–20. Springer Nature, Singapore (2017) https://doi.org/10.1007/978-981-10-1962-3_1

12. Novita D., Suryani E.: Smart city on public perception. In: Proceedings of the IOP Conf. Ser. Earth Environ. Sci., 248, (2019) https://doi.org/10.1088/1755-1315/248/1/012081

13. Agael F., Özer Ö.: Human perception in the libyan built environment: Al- Khums and Bani Walid cities as case studies Archnet-IJAR Int. J. Archit. Res., 11, pp. 157–174 (2017) https://doi.org/10.26687/archnet-ijar.v11i2.1242

14. Duzenli T., Alpak E.M., Yilmaz S.: Children’s imaginations about environment and their perceptions on environmental problems Fresenius Environ. Bull., 28, pp. 9798–9808 (2019)

15. Aziz N.F., Said I.: Outdoor environments as children’s play spaces: playground affordances in Evans, B., Horton, J., and Skelton, T. (eds.) Play and Recreation, Health and Wellbeing. pp. 87–108. Springer, Singapore (2016) https://doi.org/10.1007/978-981-4585-51-4_7

16. Kellert S.R.: Experiencing Nature: Affective, Cognitive, and Evaluative Development in Children in Kahn, P.H. and Kellert, S.R. (eds.) Children and Nature: Psychological, Sociocultural, and Evolutionary investigations. pp. 117–151. Cambridge, Massachusetts (2002)

17. Sulaiman N., Ibrahim F.I.: Children in Urban Space. In: Proceedings of the An Overview 9th Asia Pacific International Conference on Environment-Behaviour Studies. vol. 4. pp. 9–13. e-IPH Ltd., Lisbon (2019) https://doi.org/10.21834/e-bpj.v4i11.1734

18. Najafi M., Bin Mohd Shariff M.: The concept of place and sense of place in architectural studies World Acad. Sci. Eng. Technol., 56, pp. 1100–1106 (2011)

19. Amine M.: Place attachment process and its influence on neighborhood park utilization in putrajaya, malaysia, http://psasir.upm.edu.my/id/eprint/68628/1/FRSB 2018 3 IR.pdf, (2018)

20. Ujang N., Zakariya K.: Place attachment as indicator for place significance and value Asian J. Behav. Stud., 3, pp. 95–103 (2018) https://doi.org/10.21834/ajbes.v3i10.84

21. Mohammad Hoseini P., Hashemnezhad H., Heidari A.A.: Sense of place and place attachment Int. J. Archit. Urban Dev., 3, pp. 5–12 (2013)

22. Sancar F.H., Severcan Y.C.: Children’s places: Rural-urban comparisons using participatory photography in the Bodrum peninsula, Turkey J. Urban Des., 15, pp. 293–324 (2010) https://doi.org/10.1080/13574809.2010.487808

23. Green N., Turner M.: Creating Children’s Spaces, Children Co-Creating Place J. Child. Stud., 42, pp. 27–39 (2017) https://doi.org/10.18357/jcs.v42i3.17892

24. Handlykken A.K.: Digital Cities in the making: exploring perceptions of space, agency of actors and heterotopia CIBERLEGENDA, 25, pp. 22–37 (2012) https://doi.org/10.22409/c-legenda.v0i25.26229

25. Wheatley K.: Visual regimes & Virtual becomings: The production of (Augmented) space in the ‘ New Berlin ,’ (2014)

26. Ishida T.: Understanding Digital Cities in Goos, G., Hartmanis, J., and Leeuwen, J. van (eds.) Digital Cities Technologies, Experiences, and Future perspectives. pp. 7–17. Springer, Berlin (2000) https://doi.org/10.1007/3-540-46422-0

27. Parmaksiz Z.G.: Augmented Reality activities for children: A comparative analysis on understanding geometric shapes and improvimg spatial skills, (2017)

28. Bozkurt A.: Augmented Reality with mobile and ubiquitous learning:immersive, enriched, situated, and seamless learning experiences in Ebner, M. and Åžad, S.N. (eds.) Digital tools for seamless learning. IGI Global, Hershey PA (2016) 

https://doi.org/10.4018/978-1-5225-1692-7.ch002

29. Chen Y., Zhou D., Wang Y., Yu J.: Application of Augmented Reality for early childhood english teaching. In Proceedings of the International Symposium on Educational Technology. pp. 111–115. IEEE, Hong Kong (2017) https://doi.org/10.1109/ISET.2017.34

30. Slijepcevic N.: The effect of Augmented Reality treatment on learning, cognitive load, and spatial visualization abilities, (2013)

31. Luusua A.: Experiencing and evaluating digital augmentation of public urban spaces (2016)

32. Bamesberger C.: Engaging reality: Examining how mixed reality mobile apps and games facilitate sense of place development for a more engaged citizenry, (2020)

33. Magical Park technology creates digital fantasy playgrounds - Australasian Leisure Management, https://www.ausleisure.com.au/news/magical-park-technology-creates-digital-fantasy-playgrounds/

34. Geo AR Games: Our Magical Park Games, https://www.geoargames.com/updates-magical-park

35. Geo AR Games: Magical Park at the school [Video], https://youtu.be/dQNIlmkh9VU

36. Geo AR Games: MAGICAL PARK 2 PROMO 2017 [Video], https://youtu.be/4-ISZ1g9GvU

37. Riordan B.C., Scarf D.: Crafting minds and communities with Minecraft [version 2; referees: 1 not approved] F1000Research, 5, pp. 2339 (2017)  

https://doi.org/10.12688/f1000research.9625.2

38. Irving M.: Minecraft Earth builds on the real world with augmented reality, 

https://newatlas.com/minecraft-earth-augmented-reality-mobile-game/59750/

39. Warren T.: Minecraft Earth for iOS and Android goes a step beyond Pokémon Go to cover the world in blocks, https://www.theverge.com/2019/5/17/18627341/minecraft-earth-ios-android-free-ar-game-features-pokemon-go

40. De Andrade B., Poplin A., Sena Sousa de Í.: Minecraft as a tool for engaging children in urban planning: A case study in Tirol Town, Brazil ISPRS Int. J. Geo-Information, 9, pp. 170 (2020) https://doi.org/10.3390/ijgi9030170

41. Common Sense Media: Kid reviews for Minecraft Earth, 

https://www.commonsensemedia.org/app-reviews/minecraft-earth/user-reviews/child

42. Mcnamara J.: Geocaching for Dummies, Wiley Publishing, Indianapolis, Indiana, (2004)

43. O’Hara K.: Understanding geocaching practices and motivations. In: Proceedings of the Conference on Human Factors in Computing Systems. pp. 1177–1186. Association for Computing Machinery, Florence Italy (2008) https://doi.org/10.1145/1357054.1357239

44. Ihamaki P.: User experience of Geocaching and its application to tourism and education, (2015)

45. Geocaching: Kids Explain Geocaching [Video], https://youtu.be/CwjlnXj8R-0, (2016)

46. Knauer M., Mütterlein J.: Two Worlds, One Gameplay: A Classification of Visual AR Games. In: Proceedings of the 1st International Joint Conference of DiGRA and FDG. DiGRA/FDG, Dundee, Scotland (2016)

47. Muñoz H.F.T.: AR learning videogame for kids with ADHD symptoms, (2013)

 

back to Table of Contents

News